Making many projects, focusing on failing fast, and learning why making games is hard.
Making many projects, focusing on failing fast, and learning why making games is hard.
Hank Dudes' Duel
Hank Dudes' Duel
This was my first game! It's two player! I made it when I first started learning programming.
This was my first game! It's two player! I made it when I first started learning programming.
Petal and Metal
Petal and Metal
Built in Processing, this game was the most technically interesting to me. Without a game engine, I had to build all of my game features from scratch.
Built in Processing, this game was the most technically interesting to me. Without a game engine, I had to build all of my game features from scratch.
Dodge Brick
Dodge Brick
Twice a year, I participate in 48-hour Unreal Engine game jams where I try to work with fresh game developers to try to make their first game jam experience memorable, fun, and finished with a completed game. This was the most recent product!
Twice a year, I participate in 48-hour Unreal Engine game jams where I try to work with fresh game developers to try to make their first game jam experience memorable, fun, and finished with a completed game. This was the most recent product!
HanxStarterJS
HanxStarterJS
This is my first Javascript project! I am currently working on it, and it is being updated on the fly!
This is my first Javascript project! I am currently working on it, and it is being updated on the fly!
This is to be used as a game project template for easily shareable 2D game prototypes.
Controls are subject to change often but included is a simple level editor for spawning and deleting objects at runtime.
This is to be used as a game project template for easily shareable 2D game prototypes.
Controls are subject to change often but included is a simple level editor for spawning and deleting objects at runtime.